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Style research

Each style is an experience of its own: a scroll mechanic, a layout, transitions and pointer behaviour, not a colour scheme. Before a style is built, it is researched here: where it comes from, how its layout works, what scrolling and the pointer do, its components and type, how to implement it, what to avoid, and what it falls back to with reduced motion. Each brief ends with the "UX signature" that no other style may use.

The style gallery says what every style does in one line, and how to contribute says what a new style has to include.

Brief Styles
Part 1 Particles, liquid morph, holographic, neon glow, wireframe 3D
Part 2 Glassmorphism, kinetic typography, isometric, clay 3D, ASCII art
Part 3 Gradient mesh, comic book, split-flap, retro VHS, halftone
Part 4 Bauhaus, pixel art, blueprint, art deco, neo-brutalism, anime intro
Part 5 Pinscreen, sand animation
Part 6 Zoetrope, flipbook
Part 7 Pop-up book, rotoscope (dropped)
Part 8 Stop-motion, paper cut-out
Part 9 Paint on glass, multiplane
Part 10 Scratch film, smears
Next batch The animation techniques that came after, shipped or planned

The research may be reused with credit: Style research from Scroll Studio by Edeki Okoh: https://github.com/Okohedeki/scroll-studio. See the licence.